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    3
    S
    TEPS TO
    C
    REATING
    D
    RAMATIC
    M
    AGIC
    Andrew Mayne
    A magic effect without a plot is just a trick or a gag
    . Those kind of effects
    can be fine by themselves sometimes. But there’s no reason why you can’t take
    a trick and make it into something more powerful - something more entertaining.
    A plot doesn’t have to be some involved script. It
    doesn’t even have to have words. A plot is a story. A
    story has a beginning, a middle and an end. In the
    most classic form, a story involves chasing your hero
    up a tree, throwing rocks at him and then safely getting
    him back down. The premise is introduced, the stakes
    are elevated, things are made complicated
    then
    everything is resolved.
    The premise is
    introduced, the
    stakes are
    elevated, things
    are made
    complicated
    then
    everything is
    resolved.
    Often magicians confuse story and plot for patter. Their
    idea of making a trick dramatic is to give some mini-
    soliloquy. You can do this, but you don’t have to. The
    story starts for the audience the moment you step on
    stage or up to their table. The protagonist doesn’t have to be some character
    you talk about or some card that is selected. The protagonist can be you.
    Let’s look at the most basic card trick; finding a
    selected card. A spectator chooses a card and
    returns it to the deck, which is then shuffled. The
    magician finds the card. Although that premise
    follows the basic elements of storytelling, it doesn’t
    do so in any dramatic sense. Shuffling the deck is
    the equivalent of getting the magician up the tree
    and throwing rocks at him – only he knows this is
    going to happen in advance and the rocks are made
    of sponge. For the story to be compelling, the plot has to appear unpredictable
    to the magician. To make it interesting, you have to complicate things for the
    magician in a way that he didn’t expect.
    Something has to
    happen to make
    the outcome
    uncertain
    To add the element of unpredictability (and tension),
    you need to make things look like they went in some
    unplanned direction. This doesn’t mean the magician
    has to be a bumbling fool who screws up his tricks and
    manages to fix them at the end. Something has to
    happen to make the outcome uncertain.
    The story starts
    for the audience
    the moment you
    step on stage or
    up to their table
    Imagine if the magician has the spectator choose a card (a forced one) and then
    hands the spectator the rest of the deck. The magician tells the spectator to
    shuffle the cards. After the shuffling begins, he tells the spectator to hold on to
    their card and count backwards from ten. The spectator most likely already
    shuffled their card back into the deck. When they call attention to this (or the
    magician makes this apparent) it becomes obvious that things did not go as
    planned. The card shouldn’t have been shuffled back in yet. To everyone
    watching, it appears that the outcome is now in doubt. Our magician is up a tree.
    Because the
    outcome is
    uncertain, the
    audience wants
    to see it resolved
    At this point, provided our magician is a competent
    actor, he’s placed himself in the very middle of a
    dramatic storyline with just a deck of cards.
    Because the outcome is uncertain, the audience
    wants to see it resolved. A magician finding a
    card under normal circumstances is no big thing.
    Finding it when the trick went horribly awry is a
    different matter.
    The climax of the effect builds as the magician tries to identify the card without
    the help of his original magic scheme. He can rattle off names of various cards
    and all sorts of pseudo explanations (Your card is a Ten of Diamonds because
    you have ten fingers and are married. No? You don’t have ten fingers?). The
    more desperate it looks, the more rocks being thrown at him.
    After a certain amount of tension is built, it’s time to resolve the situation. You
    can either choose a purely dramatic resolution or a comedic one. A dramatic
    resolution would have you identify the card by employing some scheme involving
    psychology or mind reading. A comedic one could be as simple as pulling a
    giant version of their card from your pocket or from an envelope under their seat.
    The strength of the
    Magician’s Insurance Policy
    effect
    (where the magician screws up a card trick and pulls out an
    insurance policy with a giant version of the card) isn’t the
    prop of the Insurance Policy. The power is in the ability of
    the magician to create tension
    leading up to
    the resolution.
    Most performers screw up the trick in an obvious way and
    then pull out the Insurance Policy as a gag closer. They
    miss out on the opportunity to create real tension and real
    drama.
    Strong stories
    require an
    element of
    surprise
    From our example you can see that creating dramatic magic doesn’t require an
    award-winning playwright. All it requires is an understanding of what entertains
    us. Strong stories require an element of surprise. You can introduce the
    element by looking at it from the audience’s perspective and then imagining
    where things can appear to go off track.
    Here are three steps to creating dramatic magic:
    #1 Change expectations
    Ask yourself what the audience’s expectations are at any given moment. What
    can you do to change those expectations?

    An error occurs through miscommunication

    An error occurs through prop malfunction
    #2 Build tension
    What can you do to build tension? Is there a way you can make the outcome
    appear to be in doubt?

    Your quick fix doesn’t work

    Your resolution is incomplete
    #3 Resolve the conflict
    How can you dramatically resolve the conflict? You can choose to make the
    resolution appear magical and beyond your control or something you planned.

    The spectator finds their card mysteriously in their own pocket.

    You tell the spectator the card is under their seat (you planted it there).
    This method works with other effects besides card tricks. You can scale it up to
    illusions as well. Let’s use the classic
    Sawing a Woman in Half
    effect as an
    example. The challenging part about this effect is the fact that the amazing part
    happens right away. Once the woman is cut in half, the rest is just an
    entertaining dénouement. The way to twist this effect and change an audience’s
    expectation, is to present it as something else. What if you told the audience you
    were going to pass a saw blade harmlessly through your assistant? After you
    saw through his or her body (there’s no reason why your stagehand can’t be a
    victim) you prepare to show that they are still intact and unharmed. In the
    process of opening the boxes you accidentally push the boxes apart and divide
    your assistant in half. The separation becomes more dramatic when it’s not
    expected. My personal choice would be to end the trick right there and just push
    the boxes offstage in different directions. Everything else is anti-climactic.
    Look closely at what the audience thinks is going to happen and find a way
    to change that to uncertainty. Avoid confusing them. They should know
    what the problem is, but not the resolution. As a magician, your job is to
    create a resolution that is both surprising and magical.
    Copyright 2004 Andrew Mayne
    www.weirdthings.com
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