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    PRIMA’S OFFICIAL
    STRATEGY GUIDE

    This game has received the
    following rating from the ESRB
    primagames.com
    ®

    BRETT RECTOR
    JON ROBINSON
    Prima Games
    A Division of Random House, Inc.
    3000 Lava Ridge Court
    Roseville, CA 95661
    (800) 733-3000
    www.primagames.com
    The Prima Games logo is a registered trademark of Random
    House, Inc., registered in the United States and other countries.
    Primagames.com is a
    registered trademark of Random House, Inc.,
    registered in the United States.
    © 2004 by Prima Games. All rights reserved. No part of this book may be
    reproduced or transmitted in any form or by any means, electronic or mechani-
    cal, including photocopying, recording, or by any information storage or retrieval
    system without written permission from Prima Games. Prima Games is a division
    of Random House, Inc.
    Senior Product Manager: Jennifer Crotteau
    Project Editor: Michelle Trujillo
    © 2004 Microsoft Corporation. All rights reserved. Microsoft, Amped, Xbox,
    and the Xbox logos are either registered trademarks or trademarks of Microsoft
    Corporation in the United States and/or other countries/regions. Other
    products and company names mentioned herein may be trademarks of their
    respective owners.
    Contents
    King of the Hill _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 4
    Rush to Glory _ _ _ _ _ _ _ _ _ _ _ _ _ 4
    Default Controller Configuration ___5
    Gift of Grab ______________5
    Easy Riders __________________8
    Gear _____________________15
    Bindings _______________15
    Boards ________________16
    Boots _________________18
    Brighton 1 __________________20
    Snow Summit 1 _______________26
    Gunny’s Gulch ________________32
    Brighton 2 __________________36
    Stratton 1 __________________42
    Altibahn 1 __________________48
    Slopestyle __________________54
    Snow Summit 2 _______________59
    Stratton 2 __________________65
    Altibahn 2 __________________70
    Nixon JibFest ________________76
    All products and characters mentioned in this book are
    trademarks of their respective companies.
    Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M", "AO"
    and “RP” are copyrighted works and certification marks owned by the
    Entertainment Software Association and the Entertainment Software Rating
    Board and may only be used with their permission and authority. Under no cir-
    cumstances may the rating icons be self-applied or used in connection with any
    product that has not been rated by the ESRB. For information regarding whether
    a product has been rated by the ESRB, please call the ESRB at 1-800-771-3772
    or visit www.esrb.org. For information regarding licensing issues, please call the
    ESA at (212) 223-8936. Please note that ESRB ratings only apply to the content
    of the game itself and does NOT apply to the content of this book.
    Important:
    Prima Games has made every effort to determine that the information contained
    in this book is accurate. However, the publisher makes no warranty, either
    expressed or implied, as to the accuracy, effectiveness, or completeness of the
    material in this book; nor does the publisher assume liability for damages, either
    incidental or consequential, that may result from using the information in this
    book. The publisher cannot provide information regarding game play, hints and
    strategies, or problems with hardware or software. Questions should be directed
    to the support numbers provided by the game and device manufacturers in their
    documentation. Some game tricks require precise timing and may require repeat-
    ed attempts before the desired result is achieved.
    ISBN: 0-7615-3740-6
    Library of Congress Catalog Card Number: 2001097001
    KING OF
    When you’re mile-high in the
    mountains, busting flips over
    canyons with no regard for broken bones or medical
    bills, getting amped isn’t just a feeling; it’s a way of
    life. Amped is the feeling of soaring off the
    side of a hill as you spin over the roof of
    a two-story house, grinding the top wires
    of a ski lift like a rail, or beating the best
    pro at his own tricks.
    Now, thanks to the power of the
    Xbox, you can live an amped lifestyle.
    And the best part is, if you crash head
    first into a tree, you don’t need to reach
    for the aspirin—just reset.
    RUSH TO GLORY
    The journey to snowboarding greatness isn’t as easy you’d think.
    You need a cunning mind, and quick reflexes. You also need the
    guts to attempt break-neck jumps off of cliffs, even if you don’t see
    anywhere that’s safe to land. And, most importantly, to reach
    Superstar status you must learn over 1,000 tricks, stunts, and
    variations to reach the highest of heights.
    Before hitting the
    slopes, memorize
    the controls. There’s
    nothing worse than
    going for a grind and
    instead knocking
    your noggin on a log because
    your rider attempted a
    forward flip.
    TIP
    Focus on completing High Score
    challenges to get skill points.
    They also unlock higher scoring
    tweaks from Pro 1 challenges,
    and get two skill points from
    each Pro 2 challenge.
    4
    primagames.com
    THE HILL
    KING OF THE HILL
    DEFAULT CONTROLLER
    CONFIGURATION
    BASIC MOVEMENT
    AERIALS
    Turn Left/Right:
    F/H
    Spin Left/Right:
    F/H
    Speed Up:
    T
    Front/Back Flip:
    T/B
    Slow Down:
    B
    Jump:
    1/Click 8
    GRABS ON RIGHT STICK
    Slide Tail Left/Right:
    7/8
    Grabs:
    k
    Tweak Grabs:
    k + 7/8
    GRABS ON BUTTONS
    Grabs:
    1/3/4
    Grabs:
    1, 1
    Grabs:
    3, 3
    Grabs:
    4, 4
    Tweak Grabs:
    k + 7/8
    GIFT OF GRAB
    The more move variations you pull, the higher
    your score. One way to ensure continuous big
    runs is to vary each jump with a different grab.
    Here’s a breakdown of the basic grab controls.
    GRAB NAMES
    FOR REGULAR
    FOOTED
    RIDER
    (OR Goofy going switch)
    L
    Nose
    R
    Shifty
    Tail
    Bone
    Tail
    Poke
    OFF-AXIS
    TRICKS
    L+R
    Pure spins and flips are great, but
    you can’t really consider yourself an
    expert until you perfect off axis
    tricks. To perform an off-axis trick,
    release the jump button while holding
    the left stick or d-pad along a diago-
    nal. You’ll know you’ve done it when
    you see a trick named “corkscrew” or
    “rodeo”. Off axis tricks are harder to
    land because you’re spinning and
    flipping at the same time, but are
    worth it because the points you earn
    are truly amazing.
    L
    Melon
    R
    L
    Mute
    R
    Crooked
    Cop
    Method
    Palm
    FS Mute
    Japan
    Mute
    Palm
    L+R
    L+R
    SWITCH
    L
    Stalefish
    R
    L
    Indy
    R
    Riding ‘switch’ is an important part of
    Amped. Switch is when your wrong
    foot is forward. Still confused? Just
    find the indicator in the upper right of
    the screen. Anytime you’re riding
    switch all of your skills are reduced:
    your top speed is lower, you’ll spin
    slower, and so on. But, and this is a
    big one, you get more points for doing
    points switch. To change between
    switch and normal stances just pull
    either trigger all the way and hold it
    until your character changes stance.
    Tweaked
    Stalefish
    Rocket
    Stalefish
    Stinky
    Stalefish
    Indy Nose
    Poke
    Indy Nose
    Bone
    Crooked
    Indy
    L+R
    L+R
    L
    Tail
    R
    Shifty
    Nose
    Bone
    Nose
    Poke
    L+R
    primagames.com
    5
    REPEAT TO DEFEAT
    Once you land
    the grind,
    continuously
    jump and spin,
    then land the
    grind again.
    This combo
    adds up to
    bigger num-
    bers than
    you’d imagine.
    Some games let you bust the same moves
    over and over again and still give you huge points.
    But that’s not what
    Amped
    is about. The more times you
    attempt the
    same tricks on
    the same run,
    the fewer
    points you
    receive. In
    fact, the sec-
    ond time you
    land the same
    trick, your
    score is
    reduced by up
    to 50 percent.
    The longer the
    grind, the
    more spins
    you can
    accomplish.
    The more
    spins you pull,
    the more
    points you
    accumulate. It’s
    possible to grind some ski lifts to pull over 200,000
    points at one time!
    THE DAILY GRIND
    One of the
    quickest ways to
    rack up points is to
    look for anything
    and everything to
    grind on each
    course. Whether
    you slide down
    logs, rails, ski lifts,
    or fences, the more
    you grind, the more
    points you
    accumulate.
    When the object
    you’re grinding is
    about to end,
    look for some-
    thing ahead to
    flip onto and
    continue the ride.
    But the key to
    the grind isn’t
    just sliding
    along an
    object; the key
    is to turn the
    simple trick
    into one of the
    most spectac-
    ular moves in
    the game. You
    do this by first
    landing the grind out of a big jump. Whether it’s a 360
    spin, a forward flip, or a double backflip, always look for
    new ways to land the same grind. Doing this ensures
    that your trick starts with the maximum amount of
    points.
    If nothing’s
    around, use a
    flip or spin to
    dismount, but
    make sure you
    stick the
    landing. If you
    fall off the
    grind, all the
    points you
    earned during the trick are lost.
    6
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