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PRIMA’S OFFICIAL
STRATEGY GUIDE
™
This game has received the
following rating from the ESRB
primagames.com
®
™
BRETT RECTOR
JON ROBINSON
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
(800) 733-3000
www.primagames.com
The Prima Games logo is a registered trademark of Random
House, Inc., registered in the United States and other countries.
Primagames.com is a
registered trademark of Random House, Inc.,
registered in the United States.
© 2004 by Prima Games. All rights reserved. No part of this book may be
reproduced or transmitted in any form or by any means, electronic or mechani-
cal, including photocopying, recording, or by any information storage or retrieval
system without written permission from Prima Games. Prima Games is a division
of Random House, Inc.
Senior Product Manager: Jennifer Crotteau
Project Editor: Michelle Trujillo
© 2004 Microsoft Corporation. All rights reserved. Microsoft, Amped, Xbox,
and the Xbox logos are either registered trademarks or trademarks of Microsoft
Corporation in the United States and/or other countries/regions. Other
products and company names mentioned herein may be trademarks of their
respective owners.
Contents
King of the Hill _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 4
Rush to Glory _ _ _ _ _ _ _ _ _ _ _ _ _ 4
Default Controller Configuration ___5
Gift of Grab ______________5
Easy Riders __________________8
Gear _____________________15
Bindings _______________15
Boards ________________16
Boots _________________18
Brighton 1 __________________20
Snow Summit 1 _______________26
Gunny’s Gulch ________________32
Brighton 2 __________________36
Stratton 1 __________________42
Altibahn 1 __________________48
Slopestyle __________________54
Snow Summit 2 _______________59
Stratton 2 __________________65
Altibahn 2 __________________70
Nixon JibFest ________________76
All products and characters mentioned in this book are
trademarks of their respective companies.
Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M", "AO"
and “RP” are copyrighted works and certification marks owned by the
Entertainment Software Association and the Entertainment Software Rating
Board and may only be used with their permission and authority. Under no cir-
cumstances may the rating icons be self-applied or used in connection with any
product that has not been rated by the ESRB. For information regarding whether
a product has been rated by the ESRB, please call the ESRB at 1-800-771-3772
or visit www.esrb.org. For information regarding licensing issues, please call the
ESA at (212) 223-8936. Please note that ESRB ratings only apply to the content
of the game itself and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information contained
in this book is accurate. However, the publisher makes no warranty, either
expressed or implied, as to the accuracy, effectiveness, or completeness of the
material in this book; nor does the publisher assume liability for damages, either
incidental or consequential, that may result from using the information in this
book. The publisher cannot provide information regarding game play, hints and
strategies, or problems with hardware or software. Questions should be directed
to the support numbers provided by the game and device manufacturers in their
documentation. Some game tricks require precise timing and may require repeat-
ed attempts before the desired result is achieved.
ISBN: 0-7615-3740-6
Library of Congress Catalog Card Number: 2001097001
KING OF
When you’re mile-high in the
mountains, busting flips over
canyons with no regard for broken bones or medical
bills, getting amped isn’t just a feeling; it’s a way of
life. Amped is the feeling of soaring off the
side of a hill as you spin over the roof of
a two-story house, grinding the top wires
of a ski lift like a rail, or beating the best
pro at his own tricks.
Now, thanks to the power of the
Xbox, you can live an amped lifestyle.
And the best part is, if you crash head
first into a tree, you don’t need to reach
for the aspirin—just reset.
RUSH TO GLORY
The journey to snowboarding greatness isn’t as easy you’d think.
You need a cunning mind, and quick reflexes. You also need the
guts to attempt break-neck jumps off of cliffs, even if you don’t see
anywhere that’s safe to land. And, most importantly, to reach
Superstar status you must learn over 1,000 tricks, stunts, and
variations to reach the highest of heights.
Before hitting the
slopes, memorize
the controls. There’s
nothing worse than
going for a grind and
instead knocking
your noggin on a log because
your rider attempted a
forward flip.
TIP
Focus on completing High Score
challenges to get skill points.
They also unlock higher scoring
tweaks from Pro 1 challenges,
and get two skill points from
each Pro 2 challenge.
4
primagames.com
THE HILL
KING OF THE HILL
DEFAULT CONTROLLER
CONFIGURATION
BASIC MOVEMENT
AERIALS
Turn Left/Right:
F/H
Spin Left/Right:
F/H
Speed Up:
T
Front/Back Flip:
T/B
Slow Down:
B
Jump:
1/Click 8
GRABS ON RIGHT STICK
Slide Tail Left/Right:
7/8
Grabs:
k
Tweak Grabs:
k + 7/8
GRABS ON BUTTONS
Grabs:
1/3/4
Grabs:
1, 1
Grabs:
3, 3
Grabs:
4, 4
Tweak Grabs:
k + 7/8
GIFT OF GRAB
The more move variations you pull, the higher
your score. One way to ensure continuous big
runs is to vary each jump with a different grab.
Here’s a breakdown of the basic grab controls.
GRAB NAMES
FOR REGULAR
FOOTED
RIDER
(OR Goofy going switch)
L
Nose
R
Shifty
Tail
Bone
Tail
Poke
OFF-AXIS
TRICKS
L+R
Pure spins and flips are great, but
you can’t really consider yourself an
expert until you perfect off axis
tricks. To perform an off-axis trick,
release the jump button while holding
the left stick or d-pad along a diago-
nal. You’ll know you’ve done it when
you see a trick named “corkscrew” or
“rodeo”. Off axis tricks are harder to
land because you’re spinning and
flipping at the same time, but are
worth it because the points you earn
are truly amazing.
L
Melon
R
L
Mute
R
Crooked
Cop
Method
Palm
FS Mute
Japan
Mute
Palm
L+R
L+R
SWITCH
L
Stalefish
R
L
Indy
R
Riding ‘switch’ is an important part of
Amped. Switch is when your wrong
foot is forward. Still confused? Just
find the indicator in the upper right of
the screen. Anytime you’re riding
switch all of your skills are reduced:
your top speed is lower, you’ll spin
slower, and so on. But, and this is a
big one, you get more points for doing
points switch. To change between
switch and normal stances just pull
either trigger all the way and hold it
until your character changes stance.
Tweaked
Stalefish
Rocket
Stalefish
Stinky
Stalefish
Indy Nose
Poke
Indy Nose
Bone
Crooked
Indy
L+R
L+R
L
Tail
R
Shifty
Nose
Bone
Nose
Poke
L+R
primagames.com
5
REPEAT TO DEFEAT
Once you land
the grind,
continuously
jump and spin,
then land the
grind again.
This combo
adds up to
bigger num-
bers than
you’d imagine.
Some games let you bust the same moves
over and over again and still give you huge points.
But that’s not what
Amped
is about. The more times you
attempt the
same tricks on
the same run,
the fewer
points you
receive. In
fact, the sec-
ond time you
land the same
trick, your
score is
reduced by up
to 50 percent.
The longer the
grind, the
more spins
you can
accomplish.
The more
spins you pull,
the more
points you
accumulate. It’s
possible to grind some ski lifts to pull over 200,000
points at one time!
THE DAILY GRIND
One of the
quickest ways to
rack up points is to
look for anything
and everything to
grind on each
course. Whether
you slide down
logs, rails, ski lifts,
or fences, the more
you grind, the more
points you
accumulate.
When the object
you’re grinding is
about to end,
look for some-
thing ahead to
flip onto and
continue the ride.
But the key to
the grind isn’t
just sliding
along an
object; the key
is to turn the
simple trick
into one of the
most spectac-
ular moves in
the game. You
do this by first
landing the grind out of a big jump. Whether it’s a 360
spin, a forward flip, or a double backflip, always look for
new ways to land the same grind. Doing this ensures
that your trick starts with the maximum amount of
points.
If nothing’s
around, use a
flip or spin to
dismount, but
make sure you
stick the
landing. If you
fall off the
grind, all the
points you
earned during the trick are lost.
6
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